Tutorials

Tutorials for Cerberus X
How to use Realtime.Co for a turn-based multiplayer game
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  • 4
Learn how to use Realtime.Co for your turn-based multiplayer project.
How to use ABSTRACT with class methods
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  • 0
Learn how to use abstract methods to emulate function pointers.
Easy High Scores
  • 201
  • 0
Learn how easy it is to integrate a Highscore list into your game.
Coldet - Functions for collision detection
  • 180
  • 2
Very useful functions to detect collisions in different ways!
Unlimited Bobs - mojo2
  • 749
  • 3
Displaying Bobs like in the good ol' Amiga days.

This method to inject native code will blow your mind

  • 551
  • 1
Inject native code that will blow your mind.

curves

  • 385
  • 3
Learn about using Catmull Rom Spline and Bezier curves in Cerberus X
PubNub - REST Api usage
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  • 8
Use the popular online messaging service in your Cerberus X powered app.

Easy serialisation using SaveState

  • 295
  • 0
If you need to do some serialisation...

playing with cpp a bit

  • 350
  • 1
Add external CPP functions to your code.

About Cerberus X

Welcome to Cerberus X, a cross-platform development toolset which serves 2D game development at its core. Cerberus X is a fork of the Monkey X programming language which was originally developed by Mark Sibly. The goal is to enhance and develop it further!

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