• Dear Cerberus X User!

    As we prepare to transition the forum ownership from Mike to Phil (TripleHead GmbH), we need your explicit consent to transfer your user data in accordance with our amended Terms and Rules in order to be compliant with data protection laws.

    Important: If you accept the amended Terms and Rules, you agree to the transfer of your user data to the future forum owner!

    Please read the new Terms and Rules below, check the box to agree, and click "Accept" to continue enjoying your Cerberus X Forum experience. The deadline for consent is April 5, 2024.

    Do not accept the amended Terms and Rules if you do not wish your personal data to be transferred to the future forum owner!

    Accepting ensures:

    - Continued access to your account with a short break for the actual transfer.

    - Retention of your data under the same terms.

    Without consent:

    - You don't have further access to your forum user account.

    - Your account and personal data will be deleted after April 5, 2024.

    - Public posts remain, but usernames indicating real identity will be anonymized. If you disagree with a fictitious name you have the option to contact us so we can find a name that is acceptable to you.

    We hope to keep you in our community and see you on the forum soon!

    All the best

    Your Cerberus X Team

The current dev team

Cerberus X was born out of Monkey X after its Open Source release in 2017 and has been substantially updated and enhanced ever since with the help of a great community.

Philipp Moeller (aka Phil7)

Philipp had a PureBasic/VisualBasic background, when he started looking for an option to develop learning apps and games for multiple platforms. One tool beat the competitors both in performance and the range of compatible devices, so he decided to go that route and stick with Cerberus X until now. Due to his general interest in how things work, he got into the ins and outs of Cerberus X and created some prototypes of tools to simplify configuration and deployment. Now he is working on a partial rewrite of the documentation to provide an easy access to Cerberus X knowledge, especially for beginners.







Former dev team members

These are the people that have worked on Cerberus X in the past.




Olivier Stuker (aka Holzchopf)

Olivier switched to Cerberus X after years of programming in BlitzBasic and BlitzMax. Being a mechanical engineer for profession, the passion of creating games had to be persued only in his spare time. That’s why he chose simplicity over complexity and decided to go with Cerberus X for mobile game development, releasing four games in 2018 alone. His main contributions to CX so far are the overhaul of its documentation and Makedocs, the tool used to transform Cerberus documentation into html help files. Also, he likes to rant about comments from Mark Sibly found in Monkey X source codes.


Martin Leidel (aka Martin)

Martin started Cerberus X together with Michael Hartlef to keep the Monkey X idea alive. After the rebranding he contributed several enhancements like switching the Andoid build system to Gradle, Mousewheel support for the GLFW Target, fixing Mojo2 on OSX, enabling HTTPS support with Curl. Furthermore he had been sponsoring the costs for the forum software and the server fees until Michael stepped up to the plate.


Michael Hartlef (aka MikeHart)

Michael has been part of the team since the first day and is well experienced in developing frameworks, libraries and other useful stuff. He loves to create things that help indie developers to build their dream games. He did this for 3d GameStudio, Ibasic Pro, thinBasic, Corona, Gideros Mobile and also for Monkey X/Cerberus X. He had created and designed the initial website, runs the forum and the GitHub repository. He has taking care of the social media aspects of Cerberus X and has been working on multiple parts of the tool itself.






Other contributors

The following members of our community have actively contributed code to Cerberus X:

Rich, dawlane, Muruba, Soap, PixelPaladin, Paul59

If you feel, that your name is missing, please let us know!

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