framework

  1. fightlessbirds

    Entity Component System

    For my previous game (Bird Hop) I wanted to use an entity component system, but there were none available for BlitzMax, so I coded my own. Now I am using Cerberus X, and again there is no ECS module available, so I’ve translated my BlitzMax module. In rewriting the module, I’ve cleaned it up and...
  2. M

    Do you use a framework and if yes, which one?

    Hi folks, in my opinion, the feature set of CX lacks typical game related stuff. Things that were taken care of by numerous frameworks in the past. Personally I have created 2, one for mojo1, one for mojo2. Sprites, collision detection, particles, layers, etc.! As we think that CX maybe could...
  3. M

    fantomCX- A game framework for Cerberus X (mojo2)

    Hi folks, this is my game framework called fantomCX. It is using mojo2. To download it, go to its GitHub release page here: https://github.com/MikeHart66/fantomCX/releases It ships will numberous examples and a good sized documentation. Here is a quick feature list: Various objects like...
  4. M

    fantomX - A game framework for Cerberus X (mojo2)

    Hello this is my game framework called fantomX. It is using mojo2, so you can only use it with Cerberus X targets that mojo2 supports. To download it, go to its GitHub release page here: https://github.com/MikeHart66/fantomX/releases It ships will numberous examples and a good sized...
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