tutorial

  1. MikeHart

    Tutorial 2D in 3D rendering (mojo2)

    Hi folks, as @SimonVD asked about if 2D in 3D is possible in CX, I gave it a try in mojo2. With the help of some math stuff borrowed from miniB3D and Vortex2, you can set the ModelMatrix in a way that you can use the 3 dimensions. Of course you need to tell mojo2 render in a perspective view...
  2. MikeHart

    Tutorial How to use Realtime.Co for a turn-based multiplayer game

    As @zxretrosoft wanted to add a multiplayer mode to his game, the Realtime module of @Martin came to my mind. In a turn-based game, this message based service is perfect for turn-based games where you don't need send data back an forth as fast as possible. At the time of writing this tutorial...
  3. MikeHart

    Tutorial How to use ABSTRACT with class methods

    Hi folks, recently someone asked if Cerberus X has function pointers. He wanted to avoid having lengthy if statements. As we all know CX doesn't have them. But it has Abstract methods and the ability to extend a class from a base class. So here is an example that illustrates this method. In...
  4. MikeHart

    Snippet Calculate the pitch rate for a sound

    If you need to calculate the pitch rate of a sound, you can use this function: 'Calculates the pitchrate for the amount of given halfsteps. The default base note is 'A4' Function _GetPitchRate:Float(halfStep:Float, base:Float=1.0) Local pr:Float = Pow(1.0594630943592953,halfStep) * base...
  5. MikeHart

    What tutorials would you like to see?

    As I plan on creating some new tutorials when I tackle the documentation, I would like to hear, if you need any specific tutorials and/or topics covered.
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