Pierrou
Well-known member
- Joined
- Jul 6, 2017
- Messages
- 237
Hi,
I'm beginning to think about my next project and I feel like setting up some simple naive and cute graphics a bit like those in Loco Roco for example
I guess I could be using some flexible very simple and flat (no shading/lighting) 3D objects made with Blender (never used it before) and then animate/deform them on a strictly 2D plane. The game I intend to do is basically a reading game so animations would mostly be needed for non interactive cut scenes (intro, outro, small animation when one wins...). I could also use Blender to pre-render those animations and save the files as frames/spritesheets which seems much simpler. Is it easy/doable to mix both 2D and 3D?
Would there be a way to use such simple 3D objects (one or two simple characters, some background elements) using CerberusX or is the 100% 2D path safer and easier at the moment? Of course it should run on low-end PCs too.
Thanks !
I'm beginning to think about my next project and I feel like setting up some simple naive and cute graphics a bit like those in Loco Roco for example
I guess I could be using some flexible very simple and flat (no shading/lighting) 3D objects made with Blender (never used it before) and then animate/deform them on a strictly 2D plane. The game I intend to do is basically a reading game so animations would mostly be needed for non interactive cut scenes (intro, outro, small animation when one wins...). I could also use Blender to pre-render those animations and save the files as frames/spritesheets which seems much simpler. Is it easy/doable to mix both 2D and 3D?
Would there be a way to use such simple 3D objects (one or two simple characters, some background elements) using CerberusX or is the 100% 2D path safer and easier at the moment? Of course it should run on low-end PCs too.
Thanks !