Analytics

Jimmy

Active member
3rd Party Module Dev
Tutorial Author
Joined
Jan 2, 2020
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576
I don't like the idea of statistics and reading data over the net, but today I had a few important meetings that suggested the value of knowing your audience and see how they use/play your game.

So, I've been rethinking the whole thing. What are your take on this and what do you like to use in that case?
 

wick

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3rd Party Module Dev
Tutorial Author
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Joined
Jul 17, 2017
Messages
71
Analytics has always felt vaguely scummy to me too... I've tried using Google Analytics for a long time but am both overwhelmed and offput by the sheer amount of data they collect and try to show.

However! I just switched to using plausible.io for the sites that I host my games and it feels so so much better. They do things like respect browser's do-not-track settings and it's dead-simple to read and understand. It's a paid service but on the very cheap end of the spectrum.

I've not done a lot of in-game analytics, but have friends who have and it seems like an essential tool for being able to see problems and adjust especially if you're not able to playtest with other people in person.
 
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