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Android C++/NDK based target

nullterm

New member
Joined
Jun 21, 2017
Messages
20
Something I've wanted for a long time in MX, a target that compiles to C++ and NDK instead of Java. So Android apps can match the performance of iOS. I've had a few projects shelved because when I looked at the Android version it was only 10fps compared to 60fps on iOS.
 
Wow, what a difference. That definitely calls for an NDK target. We will see what can be done there. Mark already had something for this started a while ago.
 
I have a Python based build system that I use to build C++ apps for Android with NDK. I think it uses Ant (and Python), but if you need a breakdown of all the various configuration files I needed to setup if it might help.

After asking openly and directly to Mark for months and getting zero response, as Mark was entirely in on Monkey 2, I got frustrated and backburnered MX because Android was a deadend for the type of apps I was building. So I went back to C++ and sorted out a simple command line based system to build apps easily.

If CX takes up the reins and adds an NDK based target, I'll do backflips because I have projects I'd love to resurrect without porting to C++.
 
We will look into this, that is all I can say. Your request is an important one so be assured that we take it at heart.
 
Personally I think that a NDK target is indeed needed.
 
With all respect is it the cpu cycles that increase gfx performance? I remember libgdx author compared libgdx (java) to smfl (c++)

http://www.badlogicgames.com/wordpress/?p=1492

I also found sdl was very buggy on my s6 with black screens and losing context and basically unusable. Isnt it better to stick with what works and is mature enough to be of production commercial quality. Not many frameworks out there can say they are.
 
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