- Joined
- Jan 2, 2020
- Messages
- 1,414
I can get good quality with mojo2 on all three, and suddnely I find things that kills the performance on or more of them, and I 'm learning from that. I'm also comparing with libGDX at the same time on the same devices.
Both Mojo2 and LibGDX uses separate threads for their graphics, and both also uses GLES2 from what I understand and got confirmed now. So it must be actual JAVA code that makes up the difference.
Both Mojo2 and LibGDX uses separate threads for their graphics, and both also uses GLES2 from what I understand and got confirmed now. So it must be actual JAVA code that makes up the difference.
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