• Dear Cerberus X User!

    As we prepare to transition the forum ownership from Mike to Phil (TripleHead GmbH), we need your explicit consent to transfer your user data in accordance with our amended Terms and Rules in order to be compliant with data protection laws.

    Important: If you accept the amended Terms and Rules, you agree to the transfer of your user data to the future forum owner!

    Please read the new Terms and Rules below, check the box to agree, and click "Accept" to continue enjoying your Cerberus X Forum experience. The deadline for consent is April 5, 2024.

    Do not accept the amended Terms and Rules if you do not wish your personal data to be transferred to the future forum owner!

    Accepting ensures:

    - Continued access to your account with a short break for the actual transfer.

    - Retention of your data under the same terms.

    Without consent:

    - You don't have further access to your forum user account.

    - Your account and personal data will be deleted after April 5, 2024.

    - Public posts remain, but usernames indicating real identity will be anonymized. If you disagree with a fictitious name you have the option to contact us so we can find a name that is acceptable to you.

    We hope to keep you in our community and see you on the forum soon!

    All the best

    Your Cerberus X Team

Any GUI library for Monkey X/Cerberus?

Darkhog

New member
Joined
Nov 10, 2017
Messages
43
Something like MaxGUI that would allow making "regular" apps with it (for example for things like level editors and so on).
 
I am afraid not :(

But since it is open-source now someone interested could port some more-or-less cross-platform solution to CX, like FLTK or wxWidgets...
Or maybe one of this OpenGL GUI libraries on top of mojo...
 
I see. Well, I'll probably have to roll my own (and then share as a module). Dunno though if I should do it as a Mojo or Mojo2 one.
 
Back
Top Bottom