• Dear Cerberus X User!

    As we prepare to transition the forum ownership from Mike to Phil (TripleHead GmbH), we need your explicit consent to transfer your user data in accordance with our amended Terms and Rules in order to be compliant with data protection laws.

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    We hope to keep you in our community and see you on the forum soon!

    All the best

    Your Cerberus X Team

Back from the (monkey) dead!

Snader

Member
Joined
May 7, 2020
Messages
23
After having about 5 apps on Google Play, IOS, OUYA and more, all created with Monkey, I happened to end up having a major depression, I started brewing beer, stopped my self employment (in making for instance websites) I gave up all Monkey related stuff. I abandoned my apps and started working for a company. It has been 5 years since..

Last couple of Covid weeks I started looking into Defold, Godot and last days Raylib. All looking good, but still... I had these amazing games which earned me about 12000 Euros in about 4 years. Not that much, but nice to have as an extra! So, I installed Cerberus X today, had to strip some old modules, but, the old sources compile! I always wanted to do a new version of my latest game: Where's my egg. (YouTube video) The levels of the original where way to complex and the learning curve was enormous.

So, good to be back, kind of... :)

Thanks to all who are keeping Cerberus X alive!

Now.. first thing to do is making this thing run on Android TV! And new leveldesign ofcource!
 
Having trouble to get android target up and running on my laptop. Keeps moaning about missing sdk parts or licenses... having tried all of Google sollutions, but no sigar yet.
 
Thanks! For now I am deleting completely everything android studio related and starting over, installing everything in default folders and following the post you mentioned. This seems to work! :cool:
 
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Welcome back from my side as well! Glad you got it working!
 
Haha oh yes, I think so too! :) Thanks!
 
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