Pierrou
Well-known member
- Joined
- Jul 6, 2017
- Messages
- 237
Hi,
The latest Windows version allows me to use JungleIDE again and that's great news, so I tried to switch again to Cerberus X for good. The HTML5GL custom target compiles just fine, which is awesome. I installed the TDM-GCC-64 v.4.9.2. compiler and changed the path in the config.winnt file, but I still can't get the Windows Desktop target to work.First I got errors which disappeared when I changed the Monkey X Studio path to MonkeyXStudio but I still can't get it to work yet...
At first I get a
Failed to copy openal32 to C:\Users\Pierre\Google Drive\Tests_Animations\test_affichage.buildv2017-10-24\glfw3\gcc_winnt\Release64
error message but then it starts compiling anyway, but right at the end of the process I get this :
C:/TDM-GCC-64/bin/../lib/gcc/x86_64-w64-mingw32/4.9.2/../../../../x86_64-w64-mingw32/bin/ld.exe: cannot find -lopenal32
collect2.exe: error: ld returned 1 exit status
Makefile:53: recipe for target 'Release64/CerberusGame' failed
mingw32-make: *** [Release64/CerberusGame] Error 1
TRANS FAILED: Error executing 'mingw32-make CCOPTS=" -m64 -O3 -DNDEBUG" LDOPTS=" -m64 -s -LC:/Users/Pierre/Documents/MonkeyXStudio/MonkeyX/Cerberus-Win_10-17/Bin/transcc_winnt.exlibs/Win64" LIBOPTS=" -lopenal32" OUT="Release64/CerberusGame"', return code=2
Have I skipped one of the steps?
Thanks if you know what it means! (for myself I don't) :'(
The latest Windows version allows me to use JungleIDE again and that's great news, so I tried to switch again to Cerberus X for good. The HTML5GL custom target compiles just fine, which is awesome. I installed the TDM-GCC-64 v.4.9.2. compiler and changed the path in the config.winnt file, but I still can't get the Windows Desktop target to work.First I got errors which disappeared when I changed the Monkey X Studio path to MonkeyXStudio but I still can't get it to work yet...
At first I get a
Failed to copy openal32 to C:\Users\Pierre\Google Drive\Tests_Animations\test_affichage.buildv2017-10-24\glfw3\gcc_winnt\Release64
error message but then it starts compiling anyway, but right at the end of the process I get this :
C:/TDM-GCC-64/bin/../lib/gcc/x86_64-w64-mingw32/4.9.2/../../../../x86_64-w64-mingw32/bin/ld.exe: cannot find -lopenal32
collect2.exe: error: ld returned 1 exit status
Makefile:53: recipe for target 'Release64/CerberusGame' failed
mingw32-make: *** [Release64/CerberusGame] Error 1
TRANS FAILED: Error executing 'mingw32-make CCOPTS=" -m64 -O3 -DNDEBUG" LDOPTS=" -m64 -s -LC:/Users/Pierre/Documents/MonkeyXStudio/MonkeyX/Cerberus-Win_10-17/Bin/transcc_winnt.exlibs/Win64" LIBOPTS=" -lopenal32" OUT="Release64/CerberusGame"', return code=2
Have I skipped one of the steps?
Thanks if you know what it means! (for myself I don't) :'(