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Cerberus + Monkey

Hi what is the diffrence between MonkeyX and Cerberus.
Why should i not just use MonkeyX.

Hi ad welcome to the forum. Why should you use it? Maybe a look at the change log of our former and upcomming releases will help your decision:

***** v2017-10-05 ***** Still to be released as a package.

FIX: [ANDROID] Fixed missing in app purchase interface
FIX: [MOJO2] Fixed memory leak when discarding an image
FIX: [DESKTOP] Fixed alpha channel drawing on OSX showing color banding.
FIX: [makeDocs] Fixed makeDocs not recognising MonkeyDoc folders and .monkey files.
FIX: Fixed wrong naming of config file in GLFW_Angle target.
FIX: [OSX] fixed compiler error in MacOS due to new clang 4.0 version
NEW: [DESKTOP] Added mouse wheel support for GLFW.
NEW: [MOJO2] Added new blend modes Alpha2, Opaque2, AlphaStamp to mojo2 (thanks Soap!)
NEW: [MOJO/MOJO2] Added DrawImage9P to draw images via the 9-Patch algorithm.
NEW: [MOJO/MOJO2] Added bitmap font drawing.
NEW: [MOJO] Added Font + Glyph classes to support bitmap font drawing

Changes made by dawlane (THANKS SO MUCH!)

FIX: [HTTP] Linux libcurl now use repository development files instead of the templates files.
FIX: [DESKTOP] Pass addition CC, LD and LIB parameters to GLFW GCC compilers.
FIX: Updated GLFW GCC Windows and Linux Makefiles for additional parameters.
NEW: Powershell build script for building Cerberus from scratch and instructions.
NEW: Added a new libs directory for external libraries.
NEW: [DESKTOP] Copy dynamic libaries from new libs directory to final build directory. GCC Windows only for now.
NEW: CServer test files added to cserver source directory.
NEW: Windows launcher now written in C/C++ and CodeBlock project files.
MOD: [MOJO] audio.cxs now uses GLFW_GCC_LIB_OPTS & GLFW_COPY_LIBS to pass options to the Makefiles instead of them being hard coded.
MOD: Updated documentation for new pre-processor directives.
MOD: Updated cserver.cxs for use with Windows. Note that TED has a problem releasing the cserver process.

***** v2017-07-31 *****

FIX: [IOS] fixed Admob errors and updated to latest SDK
FIX: [DESKTOP] fixed compile errors for mojo 1 under Mac OS
NEW: [DESKTOP] added HTTPS support using curl

***** v2017-07-21 *****

FIX: [ANDROID] fixed Android build error when using different package name

***** v2017-07-19 *****

FIX: [ANDROID] fixed missing langutil libs which are needed in some cases
FIX: [DESKTOP] fixed mojo2 for GLFW under MacOS
FIX: [ALL] fixed some documentation issues

***** v2017-07-14 *****

NEW: [ANDROID] added Admob Interstitials
MOD: [ANDROID] Moved to Gradle build system - removed deprecated ANT stuff
FIX: [EXAMPLE] Fixed bouncyaliens.cxs example regarding the decorated window flag
FIX: [MOJO2] Fixed not using MAX_LIGHTS constant in Canvas:Init(Void)

***** v2017-07-04 *****

MOD: [ALL] changed everything from Monkey to the new name Cerberus
MOD: [DESKTOP] updated to latest GLFW 3.3 (which fixes macOS Sierra issues)
FIX: [HTML5] fixed audio issues with Samsung browser on Android
FIX: [HTML5] key events with Umlauts for Firefox
FIX: [ANDROID] fixed google play store issues
FIX: [ANDROID] fixed databuffer boundary issue

And of course, Monkey is not supported anymore. But if you only need the HTML target, then there isn't much need to update.
 
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I use JavaScript,dat.gui,three.js,phaser.js,Brackets IDE,so yes Cerberus has nothing for me.For Web development.
 
Mmh your first post implies that you use Monkey but your last post states that you are coding natively. So what is it?
 
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