- Joined
- May 3, 2020
- Messages
- 260
Hi all!
I was wondering if is there any obstacles to build Cerberus for 32bit Linux systems?
I have a very old Laptop with a 32bit Intel CPU and integrated graphics that support only OpenGL 1.x
Time to time I like to play around with it and see how usable the Laptop is today.
Unfortunately each year more and more libs and tools drop 32bit and OpenGL 1.x support.
Currently the laptop is running ZorinOS and to my surprise it is still very usable. Even if you want to do easy game development there is a few options like PureBasic, Game Editor and Pygame that works without many problems.
Since mojo uses OpenGL 1.x I was wondering how complicated would it be to build CX for 32bit. Is it worth trying?
I was wondering if is there any obstacles to build Cerberus for 32bit Linux systems?
I have a very old Laptop with a 32bit Intel CPU and integrated graphics that support only OpenGL 1.x
Time to time I like to play around with it and see how usable the Laptop is today.
Unfortunately each year more and more libs and tools drop 32bit and OpenGL 1.x support.
Currently the laptop is running ZorinOS and to my surprise it is still very usable. Even if you want to do easy game development there is a few options like PureBasic, Game Editor and Pygame that works without many problems.
Since mojo uses OpenGL 1.x I was wondering how complicated would it be to build CX for 32bit. Is it worth trying?