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News Cerberus X v2020-12-05 released

MikeHart

Administrator
Joined
Jun 19, 2017
Messages
3,597
Hi folks,

due to a retina bug in CX, especially using mojo2, here is a quick update for you guys.

You can download it from here:


These are the notes from the change log:

Code:
***** v2020-12-05 *****

FIX: [MOJO/MOJO2] Another try at fixing apps that don't scale right on retina displays.    (Author: Phil7)
FIX: [HTTPREQUEST] Fixed compiling error on Linux about missing curl include file. (Author: MikeHart)
MOD: [MOJO/MOJO2] Renamed #GLFW_HIGH_DPI_ENABLED constant, to #GLFW_MACOS_RETINA_ENABLED.    (Author: Phil7)
NEW: [MOJO/MOJO2] Added DeviceWindowWidth:Int() and DeviceWindowHeight:Int() to retrieve to retrieve the size of a windows in desktop unit sizes.    (Author: Phil7)
NEW: [MOJO/MOJO2] Added DrawImageRect:Void( image:Image,tx:Float,ty:Float,sourceX:Int,sourceY:Int,sourceWidth:Int,sourceHeight:Int,rz:Float=0,sx:Float=1,sy:Float=1 )    (Author: Martin)

Have fun and let us know if something is not working for you.

Cheers
Michael
 
It would be great if the people who have experienced the retina bug give us a feedback on how it is working out for them.
 
My latest app (Mojo 1 + Ignition X) doesn't seem to run at all on Mac OS Big Sur. I'll try to compile it again today with the newest version and send it to my usual tester, who might answer within a few days... Thanks again!
 
Nope, v2020-11-15 for now but I can't tell much more since I'm not able to test it myself (it works on the non-retina Mac that someone lent me)
 
Hi sorry for the delay my Mojo 1 - Ignition X game compiled with v2020-12-05 is looking fine on my tester's Mac with a retina display and running Big Sur!
Which is great!
 
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