Cerberus X v2021-05-16 released

MikeHart

Administrator
3rd Party Module Dev
3rd Party Target Dev
3rd Party Tool Dev
Joined
Jun 19, 2017
Messages
3,346
Hi folks,

I have uploaded version v2021-05-16 to itch.io.

Sadly the imgui module didn't make it for various reasons. but anyway, here are the changes of this version:

Code:
FIX: [brl.requesters] Fixed compiling error on Linux.    (Author: MikeHart)
FIX: [brl.filesystem] Fixed CreateDir not being able to use cerberus://internal file paths.    (Author: MikeHart)
FIX: [docs] Corrected Latest new stuff section on the homepage.   (Author: MikeHart)
FIX: [docs/mojo.app] Typo correction.    (Author: Phil7)
FIX: [mojo2] Fixed Canvas.ReadPixels only reading the last framebuffer it was rendered to.    (Author: MikeHart)
FIX: [mojo/mojo2] Fixed Font.TextHeight returning the values without Glyph.yoffset.    (Author: MikeHart)
FIX: [mojo] Fixed mojo.colornames throwing a "blocks nested to deeply" error on MSVC.    (Author: MikeHart)
FIX: [html5] "Clear console" Button was still visible when Console was hidden.    (Author: MikeHart)
MOD: [mojo/mojo2] Changed DrawText to use TextHeight("") when being y-aligned.    (Author: MikeHart)
MOD: [GLFW/MSVC] Upgraded the solution to use MSVC 2019 and SDK 10.x.    (Author: MikeHart)
MOD: [agk/buildtarget] Added fixes for TGCs Android template.    (Author: MikeHart)
MOD: [CURL] Only copy Windows DLLs to the exe, when the brl.httprequest module is imported.    (Author: MikeHart)
MOD: [CURL] Updated to version 7.75.    (Author: MikeHart)
NEW: [mojo.input] Added KEY_ALT to the usable key codes.   (Author: MikeHart)
NEW: [TRANSCC] Added #GLFW_GCC_SRC_OPTS to compile more source files.   (Author: MikeHart)
NEW: [TRANSCC] Added #GLFW_GCC_VPATH_OPTS to add more paths to source files.   (Author: MikeHart)
NEW: [TRANSCC/Android] Added bundleRelease to create Android app bundle.   (Author: MikeHart)
NEW: [TRANSCC/GLFW] Copy dlls into the build folder (Takes care of the OpenAl dlls).   (Author: MikeHart)
NEW: [mojo/Android] Added new soundpool constructor to replace the depreciated one.   (Author: MikeHart)
NEW: [HTML5] Added #HTML5_CANVAS_ALPHA to enable the canvas' background alpha channel.   (Author: Holzchopf)
NEW: [GLFW/MSVC] Added the ability to create 32 and 64bit apps via #GLFW_GCC_MSIZE_WINNT and MSVC. Will create a new app config setting to cover GCC and MSVC later on.   (Author: MikeHart)
NEW: [brl.ini] Added a new Ini handler module, based on Martin Leidel's initial work.   (Martin, MikeHart)

If you find a bug, don't keep it and let us know.

Cheers
Michael
 
Last edited:

Pierrou

Well-known member
Joined
Jul 6, 2017
Messages
235
BTW what does "Copy dlls into the build folder (Takes care of the OpenAl dlls)" mean? Until now I silently installed OpenAL on my app users' machines during the app install will there be no need for it?
 

MikeHart

Administrator
3rd Party Module Dev
3rd Party Target Dev
3rd Party Tool Dev
Joined
Jun 19, 2017
Messages
3,346
To my understanding, no. You would not need to install it anymore.
 
Top Bottom