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Local list:= New List<MyObject> ' Short hand way
Local list:List<MyObject> = New List<MyObject> ' Long way
Strict
Class MyObject
Field str:String
Method New(str:String = "")
Self.str = str
End Method
Method Item:String()
Return Self.str
End Method
End Class
Function Main:Int()
'Local list:= New List<MyObject> ' Short hand way
Local list:List<MyObject> = New List<MyObject> ' Long way
' Add some items to the list
For Local i:Int = 1 To 10
list.AddLast(New MyObject("Item: " + i))
Next
' Retrieve the items
For Local i:MyObject = Eachin list
Print i.Item()
Next
Return 0
End Function
It's pretty much useless
That's all it's about good for. If you want a little more oomph; then the os module needs to be expanded for better system function access. The number of times I wish that Mark had implemented getting stdout and stderror when using the Execute function, or a high resolution timer.Lol, Trans and MakeDocs are compiled with it. So it isn't really useless.
What am I missing here? Shouldn't that run fine in HTML5 or whatever you want?
It should still compile and run fine in the GLFW/HTML game. The only difference will be the size of the compiled code, don't forget that you would be pulling in additional libraries that are not needed and add additional compile time for what is basically a simple example.What am I missing here? Shouldn't that run fine in HTML5 or whatever you want?
Only if you include any of the Mojo frameworks.All of CX targets (besides the C++ tool one) depend on the App class (which you have to extend from) and so need at least an OnRender method to display something.
Only if you include any of the Mojo frameworks.
Use:
Code:Local list:= New List<MyObject> ' Short hand way Local list:List<MyObject> = New List<MyObject> ' Long way
Here is an example. Use the C++Tool target to compile.
Code:Strict Class MyObject Field str:String Method New(str:String = "") Self.str = str End Method Method Item:String() Return Self.str End Method End Class Function Main:Int() 'Local list:= New List<MyObject> ' Short hand way Local list:List<MyObject> = New List<MyObject> ' Long way ' Add some items to the list For Local i:Int = 1 To 10 list.AddLast(New MyObject("Item: " + i)) Next ' Retrieve the items For Local i:MyObject = Eachin list Print i.Item() Next Return 0 End Function