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- Jan 2, 2020
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I was going through the source-code https://github.com/MikeHart66/cerberus/blob/develop/targets/glfw3/modules/native/glfwgame.cpp
and am wondering is the delay-handling faulty?
Shouldn't these lines change?
I got the idea when looking at an older version on how they deal with BREAK and CONTINUE etc.
and am wondering is the delay-handling faulty?
Shouldn't these lines change?
Cerberus:
* line 141 : _nextUpdate=GetTime()+_updatePeriod;
* line 752 : _nextUpdate=GetTime();
* line 832 : if( i==4 ) _nextUpdate=GetTime();
I got the idea when looking at an older version on how they deal with BREAK and CONTINUE etc.