Hello, I am an App Game Kit Classic / 2 / Studio Tier 1 Basic developer.
I tried the Tier 2 C++, but the setup was a bit complecated. I am missing some Object Oriented stuff in App Game Kit Tier 1 Basic,
my main targed for my projects is the Android 4.1 gaming console OUYA with support for OpenGL ES 2.0 and DXT texture compression.
It has a Tegra 3 SoC with 1 GB RAM. It supports XBox 360 controllers and some others.
From what I read, I would need to install Android Studio for the Android export and also have to copy the App Game Kit Tier 2 C++ source somewhere.
So my question is, did anybody tried that before? Does it make any sense?
And if we solve that problem and get "hello world" showing up on the OUYA, my second question would be, how complecated would it be to integrate some other C++ stuff that is not in App Game Kit Tier 2 C++ at this moment?
e.g.:
- tracker music replay (S3M, IT, MOD)
- BASIS Universal Texture Compression (can transform to ETC1, DXT or what ever the target devices supports, but don't need uncompressed textures in memory, would save up to 8:1 on the OUYA, I guess and so games could load and run much faster)
If I am using Cerberus X, would it be also possible to export it to other ARM devices?
- Raspberry Pi 3/4
- e.g. Playstation Classic, SNES Mini, MegaDrive Mini
- Retroid Pocket 2 (when not in Android 8 mode)
For whom who are interested, I am from Berlin, Germany. And I also understand German
I tried the Tier 2 C++, but the setup was a bit complecated. I am missing some Object Oriented stuff in App Game Kit Tier 1 Basic,
my main targed for my projects is the Android 4.1 gaming console OUYA with support for OpenGL ES 2.0 and DXT texture compression.
It has a Tegra 3 SoC with 1 GB RAM. It supports XBox 360 controllers and some others.
From what I read, I would need to install Android Studio for the Android export and also have to copy the App Game Kit Tier 2 C++ source somewhere.
So my question is, did anybody tried that before? Does it make any sense?
And if we solve that problem and get "hello world" showing up on the OUYA, my second question would be, how complecated would it be to integrate some other C++ stuff that is not in App Game Kit Tier 2 C++ at this moment?
e.g.:
- tracker music replay (S3M, IT, MOD)
- BASIS Universal Texture Compression (can transform to ETC1, DXT or what ever the target devices supports, but don't need uncompressed textures in memory, would save up to 8:1 on the OUYA, I guess and so games could load and run much faster)
If I am using Cerberus X, would it be also possible to export it to other ARM devices?
- Raspberry Pi 3/4
- e.g. Playstation Classic, SNES Mini, MegaDrive Mini
- Retroid Pocket 2 (when not in Android 8 mode)
For whom who are interested, I am from Berlin, Germany. And I also understand German