MikeHart
Administrator
CX Code Contributor
3rd Party Module Dev
3rd Party Target Dev
3rd Party Tool Dev
- Joined
- Jun 19, 2017
- Messages
- 3,499
Wow, this year is almost over. Somehow it feels like nothing much got done. In my main job at an energy company (Inhouse consultant, software engineer) it is just crazy. German energy laws need to implemented and it keeps me so much on my toes that it is becoming unhealthy.
In my side job, where we use this tool here, it was also very busy. My contract is running out in March there and as I am only part-time, they try to get me fulltime. Which is not an option as imho these jobs are not safe. You could get fired easily and very quickly. So I think it will be ending then. Which led me finally to work on a bigger game myself, which I had always on my mind for years. If I am not doing it now, I will never do it.
We all know, that the feature set of CX is not that big. So I had a look a GDevelop the last 1-2 weeks. Watched a lot of YT videos and studied the docs. Great product but it lacks an essential feature. Sprite sheets!!! Before that I looked at Godot and Tilemaps there are a mess in V4 or not functional in 3.5.2. At least I couldn't get it to work in 3.5.2. I have a GMS2 license but no, somehow is is not appealing. The big thing there is the easy targeting of lots of platforms.
I think for my personal project I will stick with Cerberus X and fantomCX as am targeting mainly Desktop anyway.
This combination supports Tilemaps, Physics, Collision detection and more. I would like to have bone animation ala Spine and or Spriter but might get away without it. Plus I can't get my Spriter license to work anymore and their website is a pure mess.
Faking lights easily (via blendmodes and textures) is something I will try to implement into fantomCX next. I think Mojo2's light implementation via shaders is to expensive and limited.
In my side job, where we use this tool here, it was also very busy. My contract is running out in March there and as I am only part-time, they try to get me fulltime. Which is not an option as imho these jobs are not safe. You could get fired easily and very quickly. So I think it will be ending then. Which led me finally to work on a bigger game myself, which I had always on my mind for years. If I am not doing it now, I will never do it.
We all know, that the feature set of CX is not that big. So I had a look a GDevelop the last 1-2 weeks. Watched a lot of YT videos and studied the docs. Great product but it lacks an essential feature. Sprite sheets!!! Before that I looked at Godot and Tilemaps there are a mess in V4 or not functional in 3.5.2. At least I couldn't get it to work in 3.5.2. I have a GMS2 license but no, somehow is is not appealing. The big thing there is the easy targeting of lots of platforms.
I think for my personal project I will stick with Cerberus X and fantomCX as am targeting mainly Desktop anyway.
This combination supports Tilemaps, Physics, Collision detection and more. I would like to have bone animation ala Spine and or Spriter but might get away without it. Plus I can't get my Spriter license to work anymore and their website is a pure mess.
Faking lights easily (via blendmodes and textures) is something I will try to implement into fantomCX next. I think Mojo2's light implementation via shaders is to expensive and limited.