MikeHart
Administrator
- Joined
- Jun 19, 2017
- Messages
- 3,597
Hi folks,
in my opinion, the feature set of CX lacks typical game related stuff. Things that were taken care of by numerous frameworks in the past. Personally I have created 2, one for mojo1, one for mojo2.
Sprites, collision detection, particles, layers, etc.!
As we think that CX maybe could benefit from an official 2D framework, we are wondering what the demand about this is. Do you run your own? Do you create everything from scratch for each game your work on? Do you use a 3rd party framework? Would you like to see an official 2d framework that ships with CX? Do you think our time should be spent on something else?
Please share your thoughts about this topic.
in my opinion, the feature set of CX lacks typical game related stuff. Things that were taken care of by numerous frameworks in the past. Personally I have created 2, one for mojo1, one for mojo2.
Sprites, collision detection, particles, layers, etc.!
As we think that CX maybe could benefit from an official 2D framework, we are wondering what the demand about this is. Do you run your own? Do you create everything from scratch for each game your work on? Do you use a 3rd party framework? Would you like to see an official 2d framework that ships with CX? Do you think our time should be spent on something else?
Please share your thoughts about this topic.