- Joined
- Jan 2, 2020
- Messages
- 1,414
I'm dealing with making a mini-game in my lemming clone that allows the player to click a button let's say 10 times as fast as he/she. So I want to measure the time between touch 1 and touch 2 etc and store the times.
However I'm not sure how to do this?
Could you perhaps use touch events? Currently I use touch x/y/down commands inside OnRender and poll the raw touch information. I'm not sure that this is the best place to place, It seem slow compared to other reaction games that I've had experience with, so I know there's a better way.
But that's where I am right now. I'm now thinking of trying to set OnUpdate to be 120 hz and move allt the touch commands into that part of the program.
Does anyone know how to solve this problem?
However I'm not sure how to do this?
Could you perhaps use touch events? Currently I use touch x/y/down commands inside OnRender and poll the raw touch information. I'm not sure that this is the best place to place, It seem slow compared to other reaction games that I've had experience with, so I know there's a better way.
But that's where I am right now. I'm now thinking of trying to set OnUpdate to be 120 hz and move allt the touch commands into that part of the program.
Does anyone know how to solve this problem?