- Joined
- Jul 17, 2017
- Messages
- 76
I'm porting over my rather-large project from Monkey to Cerberus, and getting a new error when I compile for glfw in debug mode:
(truncated for clarity & emphasis mine)
Compiles in html5 fine, and release-mode for glfw. I'm on windows. Any thoughts?
Semanting...
Translating...
Building...
g++ -m64 -O0 -Wno-free-nonheap-object -I../curl/include -I../glfw3/include -I../glfw3/src -I../openal/include -I../stb -I../zlib-1.2.8 -I../lpng1610 -c -o build/Debug64/main.o ../main.cpp
C:/MinGW/bin/........./x86_64-w64-mingw32/bin/as.exe: build/Debug64/main.o: too many sections (43479)
C:\.........\gcc_winnt\build\Debug64\ccr26HyC.s: Assembler messages:
C:\.........\gcc_winnt\build\Debug64\ccr26HyC.s: Fatal error: can't write build/Debug64/main.o: File too big
C:/........./x86_64-w64-mingw32/bin/as.exe: build/Debug64/main.o: too many sections (43479)
C:\.........\gcc_winnt\build\Debug64\ccr26HyC.s: Fatal error: can't close build/Debug64/main.o: File too big
Makefile:59: recipe for target 'build/Debug64/main.o' failed
mingw32-make: *** [build/Debug64/main.o] Error 1
TRANS FAILED: Error executing 'mingw32-make CCOPTS=" -m64 -O0" LDOPTS=" -m64 -LC:/Cerberus/libs/Win64" LIBOPTS=" -lopenal32 -lcurldll" OUT="Debug64/CerberusGame"', return code=2
Abnormal program termination.
Exit code: -1
(truncated for clarity & emphasis mine)
Compiles in html5 fine, and release-mode for glfw. I'm on windows. Any thoughts?
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