Timur
New member
- Joined
- Apr 4, 2023
- Messages
- 15
This error occurs when running on an Android target (General Mobile G512, Android 11, Locale: Turkish)
This error is called once a new canvas has been made:
As the locale of the device is in Turkish, it uses İ (I with dot above) instead of "I" for the capital of "i".
I have examined the code and the way to fix it is to add
to line 773 and 775 on
However, this might not be a priority but considering the problems it could create possible problems on Android devices running with a Turkish locale.
I'll be trying to creating a pull request on GitHub related to this.
This error is called once a new canvas has been made:
Rich (BB code):
04-15 00:37:56.381 12746 12785 I [Cerberus]: Failed to compile fragment shader:0:4: P0001: Invalid identifier 'B3D_AMBİENT'
I have examined the code and the way to fix it is to add
Cerberus:
.Replace("İ", "I")
Code:
modules/mojo2/graphics.cxs
I'll be trying to creating a pull request on GitHub related to this.