• Hello everyone,

    We're happy to announce that our forum is back online! We needed to take some time off to discuss and decide on how to handle sensitive topics in our community.

    The team has posted an in-depth comment regarding a recent incident and our stance on politics and sexuality in our forum. We also added a dedicated paragraph about this in the forum guidelines. This is part of our commitment to maintain a welcoming and inclusive environment for all our users. Your understanding and continued support in building a creative and respectful community are highly appreciated.

    Thank you, the CX Dev-Team

Fusion 360

Wingnut

Well-known member
3rd Party Module Dev
Tutorial Author
Joined
Jan 2, 2020
Messages
1,364
Anyone else here using Fusion 360 in their games?

What file format do you prefer in your games, and are there any Cerberus-X modules out there that makes everything easier?
 
For 2D there is FantomCX by @MikeHart, there is IgnitionX(Mojo) and Pyro (Mojo2) by Playniax and there is Diddy.
I don't know if there is a list somewhere for these frameworks. They are all free btw.
 
Thanks! I'm think I'm gonna try out FantomCX, looks great.
 
Thanks! I'm think I'm gonna try out FantomCX, looks great.
If you have questions or suggestions, you know where to find me. ;)
 
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