Hi, how can I create an online multiplayer game, where apps can communicate with each other in real time? Is there any example or module with which you can do this?
You can do just fine with websockets game, but the difficult part is deciding on a server to maintain game sessions and state. If someone drops off for 3 seconds, how is the game handled? Using a self-hosted (or on AWS, Vultr) server is one way: https://github.com/colyseus/colyseus
I think there are hosting game servers out there, Google Cloud seems to have one: https://cloud.google.com/game-servers
It would be possible to forego a server, but the two (or more) machines would have to know each other's IP addresses.