I am trying with the example echoserver_tcp.cxs.
When imposed "localhost" as a address it works, but when I use the ip address of the machine it gives me error.
Class TcpEchoServer Implements IOnAcceptComplete
_socket=New Socket( "server" )
If Not _socket.Bind(hostx, port) Error "Bind failed"
_socket.AcceptAsync( Self )
If I impose "hostx" with an IP address I get Bind Failed error, so I can't try on a LAN.
Also I don't have very clear ideas on the functioning of sockets
. My goal is to be able to exchange data between devices to manage a multiplayer game.