- Joined
- Jun 26, 2017
- Messages
- 821
Hello everyone!
Recently, my professional life has changed significantly. I had the opportunity to work remotely as a software developer, but now I need to establish my own company to keep doing that. While this is a big step and a journey into the unknown, it also gives me a great chance to intensify my work on Cerberus X. I’ve often pondered why Cerberus X doesn’t receive the widespread recognition that other tools get, and what could be achieved if someone were to invest time and resources to showcase it to a broader audience.
Over the last two years, I’ve seen how well Cerberus X works in real-world games, running perfectly on thousands of Android and iOS devices. It performs very well, often better than popular game engines, not to mention setup effort and time, as well as build times.
This journey has enriched my skills as a programmer and provided insights into the app business landscape. In essence, my current situation allows me to allocate substantial time and resources to Cerberus X at least for the coming six months. This might be my only chance to really dedicate myself to help Cerberus X grow and succeed… so, I’m seizing it!
In total I have almost two years to elevate it to a level where it can basically sustain my family of four.
Maybe you are wondering how I intend to monetize Cerberus X and whether my plans pose any risk to its Open Source nature or the existing community. Be assured, I cherish this project and have no intention to impose any restrictions or diminish what we have and value now; my goal is to enhance it.
Some ways to make money could be:
- Setting up a Patreon or similar for regular updates and deeper insights.
- Offering monthly binary releases for a small fee, besides the two or three free releases per year. You’d still be able to build it yourself; it’s simply a convenience service for those who wish to offer additional support.
- Creating smaller sub projects that could be financed by user contributions.
If you have other ideas or suggestions, please let me know!
Success in these endeavors will greatly depend on a substantial community growth. While I might attract new visitors to our forum, it's your collaborative and welcoming spirit that will encourage them to stay and value this community and the whole Cerberus X project as much as I do.
One last thing I'd like to mention is how I plan to navigate the financial aspects should Cerberus X prove to be a success. At this moment, it's a considerable and uncertain investment of time and money for me, and it will be a while before I can simply break even. Once that point is reached, and I can see a sustainable path forward, I am completely open to discussing how to proceed. For now, I've decided to pursue my dream, and I hope for your continued support and companionship, just as it has been for the last couple of years.
This post, lengthy as it is, took me a while to write. It’s very important to me that you understand what I intend.
I’m eager to move forward with these plans and am looking forward to hearing your thoughts, suggestions, even concerns and having fruitful discussions about the future of Cerberus X. Let’s show it to the world!
All the best,
Phil
Recently, my professional life has changed significantly. I had the opportunity to work remotely as a software developer, but now I need to establish my own company to keep doing that. While this is a big step and a journey into the unknown, it also gives me a great chance to intensify my work on Cerberus X. I’ve often pondered why Cerberus X doesn’t receive the widespread recognition that other tools get, and what could be achieved if someone were to invest time and resources to showcase it to a broader audience.
Over the last two years, I’ve seen how well Cerberus X works in real-world games, running perfectly on thousands of Android and iOS devices. It performs very well, often better than popular game engines, not to mention setup effort and time, as well as build times.
This journey has enriched my skills as a programmer and provided insights into the app business landscape. In essence, my current situation allows me to allocate substantial time and resources to Cerberus X at least for the coming six months. This might be my only chance to really dedicate myself to help Cerberus X grow and succeed… so, I’m seizing it!
Maybe you are wondering how I intend to monetize Cerberus X and whether my plans pose any risk to its Open Source nature or the existing community. Be assured, I cherish this project and have no intention to impose any restrictions or diminish what we have and value now; my goal is to enhance it.
Some ways to make money could be:
- Setting up a Patreon or similar for regular updates and deeper insights.
- Offering monthly binary releases for a small fee, besides the two or three free releases per year. You’d still be able to build it yourself; it’s simply a convenience service for those who wish to offer additional support.
- Creating smaller sub projects that could be financed by user contributions.
If you have other ideas or suggestions, please let me know!
Success in these endeavors will greatly depend on a substantial community growth. While I might attract new visitors to our forum, it's your collaborative and welcoming spirit that will encourage them to stay and value this community and the whole Cerberus X project as much as I do.
One last thing I'd like to mention is how I plan to navigate the financial aspects should Cerberus X prove to be a success. At this moment, it's a considerable and uncertain investment of time and money for me, and it will be a while before I can simply break even. Once that point is reached, and I can see a sustainable path forward, I am completely open to discussing how to proceed. For now, I've decided to pursue my dream, and I hope for your continued support and companionship, just as it has been for the last couple of years.
This post, lengthy as it is, took me a while to write. It’s very important to me that you understand what I intend.
I’m eager to move forward with these plans and am looking forward to hearing your thoughts, suggestions, even concerns and having fruitful discussions about the future of Cerberus X. Let’s show it to the world!
All the best,
Phil