Greetings ,
I was just registered here and I am new. I am programming with BlitzMax and I am interesting to learn to program with Monkey X too.
I have questions. What is the Difference between Monkey X , Monkey 2 and Cerberus X?
Which is the most advanced, that has the most modules. (I used to be a BlitzMax programmer and I see Blitz Research created this programming language too and I like Blitz Research products).
Which is the best IDE instead of the default one. (Is there anything similar to BLIDE like BlitzMax had)?
Do you suggest manuals, books and tutorials to attend before start asking lots of questions?
I develop a nice roleplaying game with BlitzMax and goes very well. Here is a video ( https://www.youtube.com/watch?v=Ge8PbGf4aPc )
I will still continue to develop my role playing game with BlitzMax, but the BlitzMax has some limitations. For example I am looking for some more complete GUI module (I do not know if you are familiar with BlitzMax). BlitzMax has the IfsoGUI module, but lacks of Menus and few other GUI modules are not able to compile. So I was looking for some more Advanced GUI module and I think I found 1 here with name guiBasic (In fact this module engage my curiosity and the interest to learn this new programming language).
Does the syntax is different from BlitzMax? (Blitz Research products may will have similar syntax).
Also I am looking and for some zipsteam module for this programming language to have compatibility with the BlitzMax games I will create. (I use another zipstream module with name Koriolis ZipStream to load my assets from a zip). So my new programs programmed with Monkey X or Monkey 2 or Cerberus X? (I haven't decided yet) will need to have the functionality to load assets from zip.
Of course before this, I would like to ask what are the differences between these 3 programming languages and which one is the best to choose. (The one that has the most modules, is most recent, stable and still being developed), to support shaders and other graphical things like directX and openGl. (Of course I will take a look in the forum first to collect all the modules I will need to have the same functionality I had with BlitzMax because I will program 2 different programs, the main game with BlitzMax and the Adventure Maker of the game with this programming language (That I will decide which 1) and if something will be missing I will revisit the forums to ask a new question). Of course I will do research first trying to solve my problem myself to bother you will less questions.
Thank you very very much and have a nice day.
I was just registered here and I am new. I am programming with BlitzMax and I am interesting to learn to program with Monkey X too.
I have questions. What is the Difference between Monkey X , Monkey 2 and Cerberus X?
Which is the most advanced, that has the most modules. (I used to be a BlitzMax programmer and I see Blitz Research created this programming language too and I like Blitz Research products).
Which is the best IDE instead of the default one. (Is there anything similar to BLIDE like BlitzMax had)?
Do you suggest manuals, books and tutorials to attend before start asking lots of questions?
I develop a nice roleplaying game with BlitzMax and goes very well. Here is a video ( https://www.youtube.com/watch?v=Ge8PbGf4aPc )
I will still continue to develop my role playing game with BlitzMax, but the BlitzMax has some limitations. For example I am looking for some more complete GUI module (I do not know if you are familiar with BlitzMax). BlitzMax has the IfsoGUI module, but lacks of Menus and few other GUI modules are not able to compile. So I was looking for some more Advanced GUI module and I think I found 1 here with name guiBasic (In fact this module engage my curiosity and the interest to learn this new programming language).
Does the syntax is different from BlitzMax? (Blitz Research products may will have similar syntax).
Also I am looking and for some zipsteam module for this programming language to have compatibility with the BlitzMax games I will create. (I use another zipstream module with name Koriolis ZipStream to load my assets from a zip). So my new programs programmed with Monkey X or Monkey 2 or Cerberus X? (I haven't decided yet) will need to have the functionality to load assets from zip.
Of course before this, I would like to ask what are the differences between these 3 programming languages and which one is the best to choose. (The one that has the most modules, is most recent, stable and still being developed), to support shaders and other graphical things like directX and openGl. (Of course I will take a look in the forum first to collect all the modules I will need to have the same functionality I had with BlitzMax because I will program 2 different programs, the main game with BlitzMax and the Adventure Maker of the game with this programming language (That I will decide which 1) and if something will be missing I will revisit the forums to ask a new question). Of course I will do research first trying to solve my problem myself to bother you will less questions.
Thank you very very much and have a nice day.