Martin
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3rd Party Module Dev
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3rd Party Tool Dev
- Joined
- Jun 19, 2017
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- 338
Windows
To build the desktop (GLFW3) target you need to install MinGW.
We recommend to use this MinGW build (TDM): https://www.cerberus-x.com/downloads/tdm-gcc-64.zip
Just unzip it, don't use the installer inside the unziped folder. Then in your Cerberus folder, open the file bin/config.winnt.txt and change the variable MINGW_PATH to the path where you've MinGW installed.
That's it. You should now be able to build desktop apps.
You can make more build adjustments in the targets folder config file: targets/glfw3/templates/config.cxs
GLFW_USE_MINGW - Set it to True to us MinGW, to False to use Visual Studio (currently not working!)
GLFW_GCC_MSIZE_WINNT - 64 for 64bit builds, 32 for 32bit builds
Mac OS
To build the desktop (GLFW3) target you need to install XCode.
That's it. You should now be able to build desktop apps.
You can make more build adjustments in the targets folder config file: targets/glfw3/templates/config.cxs
To build the desktop (GLFW3) target you need to install MinGW.
We recommend to use this MinGW build (TDM): https://www.cerberus-x.com/downloads/tdm-gcc-64.zip
Just unzip it, don't use the installer inside the unziped folder. Then in your Cerberus folder, open the file bin/config.winnt.txt and change the variable MINGW_PATH to the path where you've MinGW installed.
That's it. You should now be able to build desktop apps.
You can make more build adjustments in the targets folder config file: targets/glfw3/templates/config.cxs
GLFW_USE_MINGW - Set it to True to us MinGW, to False to use Visual Studio (currently not working!)
GLFW_GCC_MSIZE_WINNT - 64 for 64bit builds, 32 for 32bit builds
Mac OS
To build the desktop (GLFW3) target you need to install XCode.
That's it. You should now be able to build desktop apps.
You can make more build adjustments in the targets folder config file: targets/glfw3/templates/config.cxs
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