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HOW TO: Build iOS target

Martin

Well-known member
CX Code Contributor
3rd Party Module Dev
Tutorial Author
3rd Party Tool Dev
Joined
Jun 19, 2017
Messages
341
That's pretty straight forward and only works for Mac. You need XCode installed.

That's it. You should be able to build the iOS target now.
 
Does Cerberus X iOS Target supports 64-bit? Support for 32-bit apps is not available on iOS 11.
 
Yes, it does 64 bit builds only for iOS. Actually it creates an xcode project so you have to start xcode anyway and rebuild there because of all those launch images you still have to add.
 
Any help on this error would be great please, I seem to be getting this error when using Cerberus-x even though these programs ran fine in Monkey-x.
Screen Shot 2017-09-17 at 19.08.54.png
 
Hi. Which os and Xode version?
 
Ok, I will look into this. I tried this with one of the cerberus examples and the second last release of it. This was while ago and it worked.

Do you have a short example that can reproduce the error?
 
Btw. Which patch level are you on Sierra?
 
is it possible to have an example that you know will work to see whether i can run it on my machine?
 
My favorite text example is always BouncyAliens which you find in the examples/mojo/mak folder. I will setup my Imac again tonight to see if it still works.
Do you use any IAP stuff or Ads stuff?
 
where abouts is the examples folder please?
Right inside the Cerberus X folder. Bananas got renamed to Examples and there you find a mojo and a mojo2 folder. In the second folder are the samples stored that where stored inside the mojo2 module folder before.
 
Right inside the Cerberus X folder. Bananas got renamed to Examples and there you find a mojo and a mojo2 folder. In the second folder are the samples stored that where stored inside the mojo2 module folder before.
bouncy aliens works for IOS but I cannot seem to get the simulator to show, the build succeeds and then nothing happens.
 
Yes, that was the same with me. I went into the xcode project and started it from there. Could be that the simulator has the game already installed and you just need to start the simulator yourself.
 
IAP = InApp purchases

Ads = Advertisement.
 
Ok, I need either the whole project or a sample that reproduces the compile error.
 
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