- Joined
- Jan 2, 2020
- Messages
- 1,414
GLFW is not my strong side here as a webdeveloper, and this gives me a "TRANS FAILED: Error executing 'xcodebuild -configuration Release', return code=16640".
Note that this is not about *what* it's doing (there might be simpler ways) it's about me trying to practice on how to do native things with Cerberus Desktop, having some fun learning new things.
What am I doing wrong here? I use Mojo1 for a while here for an exprimental thing, but Mojo2 gives me the same results.
It complains "TRANS FAILED: Error executing 'xcodebuild -configuration Release', return code=16640", and I get the exact same message in debg and release mode?.
Note that this is not about *what* it's doing (there might be simpler ways) it's about me trying to practice on how to do native things with Cerberus Desktop, having some fun learning new things.
What am I doing wrong here? I use Mojo1 for a while here for an exprimental thing, but Mojo2 gives me the same results.
It complains "TRANS FAILED: Error executing 'xcodebuild -configuration Release', return code=16640", and I get the exact same message in debg and release mode?.
Cerberus:
Strict
#GLFW_WINDOW_TITLE = "my dynamic game title"
Import mojo
Extern
Function UpdateGlfwWindowTitle:Void() = "glfwSetWindowTitle(_STRINGIZE(CFG_GLFW_WINDOW_TITLE));"
Public
Function Main:Int()
New MojoApp
Return 0
End
Class MojoApp Extends App
Method OnCreate:Int()
SetUpdateRate 0
UpdateGlfwWindowTitle()
Return 0
End
Method OnUpdate:Int()
If KeyHit(KEY_ESCAPE) Then EndApp
Return 0
End
Method OnRender:Int()
Cls
Return 0
End
End
Last edited: