Implemented on GIT HTML5 CountJoysticks() support

grant

Member
CX Code Contributor
3rd Party Module Dev
Joined
Nov 19, 2019
Messages
81
This modification makes gamepad count work on HTML5. When a gamepad is disconnected the next ones up will be moved down on the array, because this is how it seems to work on GLFW. Tested with 0-5 gamepads connected, because the HTML5 target's max is set to 4.

This is what the changes look like on Github:

I attached a demo that draws the results of all the joystick functions.

Edit: cleaning up my Github fork, so the link changed/updated.
 

Attachments

  • countJoysticksDemo.cxs
    2.4 KB · Views: 18
Last edited:

MikeHart

Administrator
Joined
Jun 19, 2017
Messages
3,165
You addition kinda clashes with the recent changes, aka I have difficulties to identify them.

Could you get the file from the html_improvements_01 branch and tell me what has to be done?
What confuses me is the code inside your gamepad detection looks slightly different from ours.
 

MikeHart

Administrator
Joined
Jun 19, 2017
Messages
3,165
Ehm, so they are not finished? May I ask why you suggested aka submitted them?
 

grant

Member
CX Code Contributor
3rd Party Module Dev
Joined
Nov 19, 2019
Messages
81
Ehm, so they are not finished? May I ask why you suggested aka submitted them?
They are marked as "WIP" (I didn't do that). They aren't in an official release yet.
 

MikeHart

Administrator
Joined
Jun 19, 2017
Messages
3,165
Ahhhh, okidoki. I did that. I thought your code is unfinished. Sorry my bad. So much for me speaking English. o_O
 

MikeHart

Administrator
Joined
Jun 19, 2017
Messages
3,165
As nobody mentioned any problems, I moved it to the develop branch.
 
Top Bottom