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I am not a professional game developer and I never will be.

Amon

Member
Joined
Nov 19, 2018
Messages
88
So I have decided to abandon trying to be a professional dev completely. It's time to move on. I'm not going to renew my Gamemaker License and will remove other dev tools also. I want to keep gamedev as a small hobby though and I think the best thing I could use is Cereberus-X for this. It's free, and is updated with bug fixes and it also exports to the platforms I need.

Anyway, expect to see more of me on here.

My Pro Gamedev jeurney has ended. I'm happy with that.

:)
 
Once you chase the money, it becomes a job. Sometimes rewarding, sometimes not.
If you do game dev just as a hobby, you loose the stress most likely an it can be rewarding too.
Once I get more time after my day job, then I will pick up development for CX.
 
I did also came to the same decision this January.
Game development is extremely competitive and stressful. Almost impossible to come up with original ideas but even if you do, often you end up researching how to do things instead of making the actual game or if that is not the case, you know exactly what you want and you have the skills, then game engines and frameworks put limitations in your way. Sometime bugs, sometime missing features and other times performance or compatibility problems.

Last year I had the crazy idea to learn C++ and deal with it and I ended up working on my own game engine. I was in hospital with bruises on my face for 2 weeks when I realised what the actual f**** am I doing, not a game and the engine I am making is amateur. Just wasting my time.

This year, I decided to give up game development and accept my fate. Boy I am so much happier now accepting I never be a game developer and I don't have to make a complete game anymore :ROFLMAO:
I am just making small little experiments with whatever tools suit the job best to entertain myself and it feels good. I feel relived.

In any case, just so you know, you are not alone and try to stay positive and have fun. If it does not make you happy then don't force it especially if it does not even pay the bills.
 
Oh no @ddabrahim . :cry: But I can feel with you. It gets frustrating at time. I think to not get frustrated at the technology you use and also yourself, is to accept the flaws and try to work with them or around them. Stop chasing the perfect solution. Most of the time it isn't there.

In my side job at Applovin/Peoplefun, at first I was working on the game. That was quite some fun and interesting. Studying their engine without any docs was challenging but once you figured it out, it felt great. These days I am working on the engine itself, a bit of CX and interfacing SDKs. Really not my favorite part. I rather work on games :D

I still have a goal to put at least 1 game on steam. It is part of my bucket list. Same like back in the days, write at least one published book. I did that. I have some other stuff that I want to achieve in my life, but their will come when the time is right. I still have a few more years. I hope :)
 
accept the flaws and try to work with them or around them. Stop chasing the perfect solution. Most of the time it isn't there.

Yes I totally agree, The biggest mistake I made I was chasing the holy grail, the perfect tool and I got lost in the process. I wish I knew this earlier. I've been working on my "dream game" in GDevelop for almost 2 years but then I got frustrated with limitations.

At the time GDevelop had:
No mobile support
It was practically Windows only
No asset management

After GDevelop dropped the C++ codebase in favour of HTML5 to be able to support Windows, Mac, Linux and potentially mobile it has lost many important features.
Lights
Tile support
3D boxes
Custom collision shape editor
Custom path editor
Spacial audio
XML support
Filesystem support
Networking / Multiplayer
Maybe even more I can't remember now.

And the performance on Android devices was horrible at the time.

With no Roadmap and no communication from the developer, I didn't know it was only temporary and I dropped it and got lost in all the options out there.
Gradually all the features I was missing got implemented in to GDevelop in the past couple years.

If at the time I stick with GDevelop despite all the odds against it, maybe I could have finished the game.

Potentially I could finish my game now in GDevelop or any other game in any engine or framework really. But the problem is that I no longer have the inspiration and motivation any more. I have lost my passion for game development, I don't find it that interesting anymore.

The only thing left is coding, I still enjoy coding, problem solving, to do little experiments without any pressure and intention to make money out of it or to share it with people.
The best thing I can do for now is take a break and maybe find other coding related hobbies for my own entertainment.

I am considering Web development, making websites from scratch instead of using CMS or site generators. I have a WP blog and I wanted to refresh it for some time and replace WP. Maybe I'll do that.
Also considering to play with my Arduino board maybe.
And hoping my passion for game dev will make a return one day but it is something that can't be forced.
 
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