Input event should be inside OnRender

magic

Active member
3rd Party Module Dev
3rd Party Tool Dev
Joined
Mar 5, 2018
Messages
252
Correct me if I'm wrong.
If OnUpdate() was skipped to maintain FPS, getting input at OnUpdate (when fps is set to low) will make it less responsive. Correct?
 
Personally I would never limit the framerate, so the app has always an Update->Render loop.
 
Back
Top Bottom