invalid drawable

yodasvideoarcade

New member
Joined
Nov 26, 2017
Messages
35
I'm running a game that uses fullscreen on Mac OS X, GLFW target.

It runs flawlessly. Then later, I had a Safari crash which logged me out of the user.

Now, compiling (works) and running the game, I get an "invalid drawable", seemingly some screen resolution problem. I didn't change anything in the code.

Who knows anything about what that can be and how to fix it?
 

MikeHart

Administrator
Joined
Jun 19, 2017
Messages
3,042
Did the error showed up again after a reboot of your machine?
 

yodasvideoarcade

New member
Joined
Nov 26, 2017
Messages
35
Before the reboot, and after a reboot still the same.
I have to "confess" it's on Monkey. Now I tried to convert the whole thing to Cerberus, which worked after adjusting the keyboard stuff in glfwgame.cpp.
 
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