• Dear Cerberus X User!

    As we prepare to transition the forum ownership from Mike to Phil (TripleHead GmbH), we need your explicit consent to transfer your user data in accordance with our amended Terms and Rules in order to be compliant with data protection laws.

    Important: If you accept the amended Terms and Rules, you agree to the transfer of your user data to the future forum owner!

    Please read the new Terms and Rules below, check the box to agree, and click "Accept" to continue enjoying your Cerberus X Forum experience. The deadline for consent is April 5, 2024.

    Do not accept the amended Terms and Rules if you do not wish your personal data to be transferred to the future forum owner!

    Accepting ensures:

    - Continued access to your account with a short break for the actual transfer.

    - Retention of your data under the same terms.

    Without consent:

    - You don't have further access to your forum user account.

    - Your account and personal data will be deleted after April 5, 2024.

    - Public posts remain, but usernames indicating real identity will be anonymized. If you disagree with a fictitious name you have the option to contact us so we can find a name that is acceptable to you.

    We hope to keep you in our community and see you on the forum soon!

    All the best

    Your Cerberus X Team

Jungle IDE for Cerberus X - Help needed

Podge

Member
Joined
Nov 10, 2019
Messages
61
Hello there,

I'm trying to get Jungle IDE working for me again. I definitely had this working fine for Cerberus before on a different machine.

I installed Jungle using the following file: jungle-ide-16-06-22-A-cerberus-BETA4.exe which I'm pretty sure is the correct version. I used jungle to install the desktop tools for me and MinGW. I think that is what I did before.

However, when ever I try to compile for windows as a target I get the errors below.

Has anyone any ideas? I really like this IDE as it has some better debugging options than Mollusk.

Many thanks,

Kurt


X:\Cerberus\Bin\transcc_winnt.exe -run -config=debug -target=Desktop_Game_(Glfw3) "X:/Current Robo Rally Build/Robo/06/06.cxs"
TRANS cerberus compiler V2019-10-13
Parsing...
Semanting...
Translating...
Building...
g++ -m64 -O0 -Wno-free-nonheap-object -I../curl/include -I../glfw3/include -I../glfw3/src -I../openal/include -I../stb -I../zlib-1.2.8 -I../lpng1610 -c -o build/Debug64/main.o ../main.cpp
../main.cpp:1:0: sorry, unimplemented: 64-bit mode not compiled in

^
Makefile:61: recipe for target 'build/Debug64/main.o' failed
mingw32-make: *** [build/Debug64/main.o] Error 1
TRANS FAILED: Error executing 'mingw32-make CCOPTS=" -m64 -O0" LDOPTS=" -m64 -LX:/Cerberus/Bin/transcc_winnt.exlibs/Win64" LIBOPTS=" -lopenal32" OUT="Debug64/CerberusGame"', return code=2
Abnormal program termination.
Exit code: -1
 
OK, I found the problem. As usual it was located between the chair and the keyboard.
In Jungles SDK settings, I had:

X:\MinGW
it should have been:
X:\TDM-GCC-64

In fairness, it does ask for a MINGW_PATH....
 
Back
Top Bottom