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MiniB3D bug?

Yay, it works! Thank you very much, Adam! :)
 
Oh-oh. I think I found another one. Does FOG works on HTML5?

fog.png
 
Fog should work for Opengl2.0 (Webgl), I'll look into it!
Hmmm... I think it is working. But not affecting sprites!

This test I am making keeps 'expanding' the fog to a point where everything gets dark on screen and you can't see anything (you have to rely on your ears to survive). Look how dark everything got on this screenshot... except for the monster sprite!
 

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  • fog_sprite.png
    fog_sprite.png
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Hmmm... I think it is working. But not affecting sprites!
Ah, the sprite shader is a different shader. I compile several shaders for different uses, perhaps the sprites shader needs fog as well.
In the meantime, try yourSprite.EntityFX(FXFLAG_PERPIXEL_LIGHTING) ''this will turn on the full shader
 
FXFLAG_FLATSHADE also did the trick :)

Thank you so much! :)
 
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