Monkeyhead

Jimmy

Active member
3rd Party Module Dev
Tutorial Author
Joined
Jan 2, 2020
Messages
715
I went through the demos in the new edition of Cerberus (love the timers btw) and suddenly reliased how the morphing monkey-head would be perfect for some in-game effects. Is there a way to convert individual sprites from .svg into that specific format?

Also I have a furr picture that I want to fill the whole monkey with instead of a solid color, is that possible?
 
Last edited:

Paul59

New member
CX Code Contributor
Joined
Dec 13, 2018
Messages
375
SVG is a simple XML format text file so it shouldn't be too hard to parse it into a suitable format for vector drawing in Cerberus. I don't think texturing is supported though.
 
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