- Joined
- Jan 2, 2020
- Messages
- 1,414
When it comes to a really good game experience you need not just smooth graphics but you need
good timing, motion and animation, even intensional delays!
This is a big thing in whatever you do so of course I'm so suprised that e.g. after Flash disapeared, that HTML has no strong animation part. Everything else it has, is amazingly strong you have control over everythign pretty much.
But programaticall animation is a shortage.. everywhere in the programming world actually.
What happened since the "invention" of tweening? Not much, but it has always been there, and now it's a really big part of everything you do. On the web-deveopment front now got things like Greensock but that's pretty much it. Adobe Animate can export html5 but but it's often not a good workflow. Too much work.
So I'm interested in motion, is hard to make.. what are your ways of doing motion?
Do you do a lot of programmatical animation? Do you use special tools?
What things works great together with Cerberus?
good timing, motion and animation, even intensional delays!
This is a big thing in whatever you do so of course I'm so suprised that e.g. after Flash disapeared, that HTML has no strong animation part. Everything else it has, is amazingly strong you have control over everythign pretty much.
But programaticall animation is a shortage.. everywhere in the programming world actually.
What happened since the "invention" of tweening? Not much, but it has always been there, and now it's a really big part of everything you do. On the web-deveopment front now got things like Greensock but that's pretty much it. Adobe Animate can export html5 but but it's often not a good workflow. Too much work.
So I'm interested in motion, is hard to make.. what are your ways of doing motion?
Do you do a lot of programmatical animation? Do you use special tools?
What things works great together with Cerberus?