- Joined
- Jul 3, 2017
- Messages
- 261
I always wondered how would one go to make a game like this in Monkey / Cerberus. I think one would use Box2D for collisions, but I'm not sure how to generate a dynamic, infinite terrain with it. And I'll admit, I have no idea how to do the graphical part - it could be a tilemap, but there is got to be a easier way than that...
So you guys know something about it? Some tutorial or video to give some insights? I don't even know what this 'genre' is called, so I don't even have a clue on how to search for information on it.
Random example game I found on Youtube:
So you guys know something about it? Some tutorial or video to give some insights? I don't even know what this 'genre' is called, so I don't even have a clue on how to search for information on it.
Random example game I found on Youtube: