• Dear Cerberus X User!

    As we prepare to transition the forum ownership from Mike to Phil (TripleHead GmbH), we need your explicit consent to transfer your user data in accordance with our amended Terms and Rules in order to be compliant with data protection laws.

    Important: If you accept the amended Terms and Rules, you agree to the transfer of your user data to the future forum owner!

    Please read the new Terms and Rules below, check the box to agree, and click "Accept" to continue enjoying your Cerberus X Forum experience. The deadline for consent is April 5, 2024.

    Do not accept the amended Terms and Rules if you do not wish your personal data to be transferred to the future forum owner!

    Accepting ensures:

    - Continued access to your account with a short break for the actual transfer.

    - Retention of your data under the same terms.

    Without consent:

    - You don't have further access to your forum user account.

    - Your account and personal data will be deleted after April 5, 2024.

    - Public posts remain, but usernames indicating real identity will be anonymized. If you disagree with a fictitious name you have the option to contact us so we can find a name that is acceptable to you.

    We hope to keep you in our community and see you on the forum soon!

    All the best

    Your Cerberus X Team

My Go on the Cerberus X Documentation

@MikeHart thanks for fixing the typos!

This: "Materials contain shader parameters that map to shader uniforms variables when rendering " . I don't know anything about shaders (which is why I was reading the help file) but I do know that sentence doesn't make sense. I'm guessing 'uniforms' is the problem word!

Why should that sentence not make sense? I guess your guess is right: uniforms are a type of variables: https://www.khronos.org/opengl/wiki/Uniform_(GLSL)
So the sentence is the same as "Materials contain shader parameters that map to shader variables when rendering", except it's more specific.

What I do see, however, is that uniform should drop the s:
"Materials contain shader parameters that map to shader uniform variables when rendering"
 
In help, the following link ('Color') doesn't work:

SetColor
in mojo2.graphics.DrawList.
Set color to specified Color.
 
Back
Top Bottom