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OpenGL thing on Mojo2

mag

Active member
3rd Party Module Dev
3rd Party Tool Dev
Joined
Mar 5, 2018
Messages
261
Can someone tell me what this setting for?
#MOJO_HICOLOR_TEXTURES
#ANDROID_NATIVE_GL_ENABLED
#OPENGL_GLES20_ENABLED
#OPENGL_DEPTH_BUFFER_ENABLED

Should I set #ANDROID_NATIVE_GL_ENABLED = True on Mojo2?
 
#MOJO_HICOLOR_TEXTURES
Is used for Android... should be set to true if you are using HICOLOR textures/images.

From the version.txt file...

Code:
android mojo - MOJO_HICOLOR_TEXTURES config setting now actually does something! Set to "true" for 32 bit textures, "false" for 16 bit. Yep, I know it's badly named, HICOLOR used to mean '16bit'. Only applies to Android.

ANDROID_NATIVE_GL_ENABLED
Its for direct Opengl ES 2 coding on Android. From the version.txt file...

Code:
Added native gl kludges to android for gles20 apps. Allows use of gles20 on android 2.2. Use native code - beware. Enable with ANDROID_NATIVE_GL_ENABLED=true in CONFIG.TXT

#OPENGL_GLES20_ENABLED
If this is enabled, you have to do direct OPENGL ES 2 coding ourself. In some targets, it controls which OPENGL ES version is used.

OPENGL_DEPTH_BUFFER_ENABLED

Again, something for direct opengl ES coding.

To your initial question...

Should I set #ANDROID_NATIVE_GL_ENABLED = True on Mojo2?
No, was only needed for targeting API version 8.
 
Thank you Mike. Nice of you to spend you time answering my question
 
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