Paint with math!

Wingnut

Well-known member
3rd Party Module Dev
Tutorial Author
Joined
Jan 2, 2020
Messages
1,134
"Here you will find the distance functions for basic primitives, plus the formulas for combining them together for building more complex shapes, as well as some distortion functions that you can use to shape your objects. Hopefully this will be useful for those rendering scenes with raymarching. You can see some of the results you can get by using these techniques in the raymarching distance fields."

Article

3ddistancefields.jpeg


Video

GLSL Simple 3d objects to combine together
 
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