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Parkour lemmings needs christmas lightning!

Wingnut

Well-known member
3rd Party Module Dev
Tutorial Author
Joined
Jan 2, 2020
Messages
1,414
So I have been writing some more code for my lemming clone and this s the far background for a Parkour level but it's missing something. How could you spice this background up?

I would love some kind of glowing light effect in the windows. Like a christmassy feeling that would be amazing.
Looking through the online documentation I saw some lightning commands but I'm thinking maybe that will end up be too sharp and I need some kind of blurry light maybe that would look good.

IIv'e been kind of sick so development is kinda slow but I'm recovering and full of anticipation!
Btw Cerberus-X has a great graphics engine when you use Mojo2, even the HTML5 target gets the full 60fps on an old (2012) Macbook air using the latest macOS, It's kinda blows my mind. This is a dreamy Indie tool!

Any ideas how to get the right kind of glow inside the cityscape?
cityscape night.jpg
 
Is this one single image or are you using parallax scrolling?
I could imagine using something like the image from Cerberus\examples\mojo\charlie\blobmonster\blobmonster.data
Some particle effect with additive blending and fading out elements like e01 example of ignitionX hitting number 2 multiple times in examples\playniax\ignitionx\e02_scenegraph\e10_particles
 
Okay that ideas sounds like a plan and I love how that demo looks!

It's actually a 4 layer parallax scroll on this level and I'm thinking of doing the lightning on at least two layers I don't think I need to add lightning everywhere that would be too much, just enough to get into the right mood!
 
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