Possible grant — looking for dev collaborators

olive

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Here's my situation: I've been working on this neurobiology game called Crescent Loom for a number of years (it had a successful Kickstarter in 2016) and have a solid early access prototype. I'm now collaborating with a handful of academics to finally get some real funding for it via an NSF grant to streamline it for use in classrooms. There's potentially enough room in the grant to pay another developer — I'm still working out the budget and schedule, and there's no guarantee that we'll get it, but the grant total is up to $300k for the whole group across 3 years of work.

Working with somebody who already knows CX would be a treat. I could particularly use help in these areas:
  • Draw call and physics optimization; it uses Box2D with shapes imported from svgs made in inkscape
  • Bringing my overgrown custom GUI library up to ship-shape; I'd like to be able to adjust font sizes and whatnot for accessibility purposes
  • Making better build tools and paying off tech debt; I'm currently minifying the javascript by copy+pasting it through the browser, and svg imports have been a pain from day one.
  • Retrofitting the game to be able to be localized to other languages & to be able to remap the controls.
If you have experience with any of these and you're open to working a flexible amount of contract work over the next few years, I'd love to chat to see if we might be a good fit! I'll primarily want to see any past projects you've worked on in CX or that are otherwise relevant. You can either post here or email me: olive (at) wick.works.

I'm happy to answer any questions or give more details about the project. :)
 

SLotman

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Is this position still available? I'm negotiating some investment for a project of mine right now, but if that doesn't work I'd be very interested :)
 

olive

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Jul 17, 2017
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Yep! This is definitely a not-expiring-or-starting-soon call (grant cycles take a year or more), and since it's not guaranteed that we'll get the grant on our first try, keeping things tenuous works just fine.
 
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