Pure coding and its tools are still relevant

MikeHart

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I did a small survey on twitter to see, if pure coding tools are still relevant.

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Holzchopf

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Yay! I participated and when I saw the results (around 35 votes I think), "visual" was far ahead. Which surprised me alot. I felt really old thinking "damn there's a trend going on, everyone turns over to those new fancy graphical gimmicky visual dev tools WHICH I DO NOT APPROVE OF THEY'RE NEW AND BACK IN MY DAYS WE HAD TO WRITE CODE..." and then I realised that maybe it's fine. I'll stick to writing code. And with all my experience I have now in pure coding I think changing over to visual stuff won't be worth it. Oh and I know visual programming from stuff like the War Craft Map editor and LabVIEW (one of which was maybe "modern" 30 years ago and the other is an editor for maps with very limited functionality) so maybe there's a chance visual devving nowadays looks completely different =)
 

SLotman

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I'm doing something in Unity right now, and let me tell you... I HATE IT.

Having a great collision system (at least in 2D) and particle system, all very easy to setup is great. Until you have to do something a little bit different, then its a fight to get anything working the way you want.

I'm all about writing in pure code. But I can't deny that building your game "visually" has its advantages.
 

MikeHart

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Martin has released his sub game on Steam now. When I saw the water, I drooled. But then as you said, with pure coding you can shape the way you are able to.
 
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