- Joined
- Nov 19, 2019
- Messages
- 80
Having the separate mouse and touchscreen methods would be more useful if they were separated completely. Right now pointer 0 on touchscreens and the mouse methods return the same values. Also this edit makes it so that on Android the MouseX/MouseY methods return updated values even when it's just hovering and not being held down.
This would cause backwards compatibility problems with old CXS code, so I'm not sure how you'd want to do this. Here is what I did on my personal Cerberus X installations. My edits are for the HTML and Android targets. IOS would need to be worked on.
github.com
This would cause backwards compatibility problems with old CXS code, so I'm not sure how you'd want to do this. Here is what I did on my personal Cerberus X installations. My edits are for the HTML and Android targets. IOS would need to be worked on.
GitHub - GrantOjanen/cerberus at GrantOjanen-Separate-Touch-and-Mouse
Cerberus X - A cross platform game programming language. - GitHub - GrantOjanen/cerberus at GrantOjanen-Separate-Touch-and-Mouse