nobiagames
New member
- Joined
- Sep 6, 2017
- Messages
- 9
hello everybody!
i wanna start programming again and after discovering monkey last year and fiddling around with it, i now found my way here. i'm really glad you guys adopted monkey and put some fresh energy and ideas in the project. the website looks great and i love the name cerberus.
anyway, i want to start programming again and cerberus seems like the way to go. some years ago i got some experience with different "gaming-basic-languages". i started with darkbasic, then mainly used blitz3d and later tried some glbasic. but that was all some time ago and now i almost feel like a beginner again
i have a lot of ideas for games, although some of them may be overambitious to start with. but beside games i would also love to create some music production apps for mobile targets. i don't expect to create a completely new synthesizer or anything fancy, but i will try out what is possible. so what is possible in cerberus regarding sound and audio features? as far as i know you should be able to play, pause and stop a number of sounds, set the stereo position for each sound and the volume. can you also set the speed/pitch of a sound? would it be possible to play a simple waveform without the need of an external audiofile? would filter effects be possible? are there modules you can easily implement to do stuff like that and if so, would that work on all platforms (iOS, Android)?
thanks in advance
i wanna start programming again and after discovering monkey last year and fiddling around with it, i now found my way here. i'm really glad you guys adopted monkey and put some fresh energy and ideas in the project. the website looks great and i love the name cerberus.
anyway, i want to start programming again and cerberus seems like the way to go. some years ago i got some experience with different "gaming-basic-languages". i started with darkbasic, then mainly used blitz3d and later tried some glbasic. but that was all some time ago and now i almost feel like a beginner again
i have a lot of ideas for games, although some of them may be overambitious to start with. but beside games i would also love to create some music production apps for mobile targets. i don't expect to create a completely new synthesizer or anything fancy, but i will try out what is possible. so what is possible in cerberus regarding sound and audio features? as far as i know you should be able to play, pause and stop a number of sounds, set the stereo position for each sound and the volume. can you also set the speed/pitch of a sound? would it be possible to play a simple waveform without the need of an external audiofile? would filter effects be possible? are there modules you can easily implement to do stuff like that and if so, would that work on all platforms (iOS, Android)?
thanks in advance