I couldn't find any native code inside the Mojo2 folder in the same way that you can with the Mojo folder, does that mean that all of mojo2's native code is located in Cerberus/targets/ ?
Thanks. Each module has an entry sourcecode file with the same name as their folder? Where can I find more information how to create modules of my own?
Nice! There was no problem while compiling Cerberus from Github, both macOS and Linux went flawlessly.
To be able to add extensions will be a gamechanger when it comes to trying out new exciting things.
After compiling Cerberus I was surprised that the actual game takes merly 6sec to compile while macOS takes 12 sec.
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