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Targets and their code

Wingnut

Well-known member
3rd Party Module Dev
Tutorial Author
Joined
Jan 2, 2020
Messages
1,414
I couldn't find any native code inside the Mojo2 folder in the same way that you can with the Mojo folder, does that mean that all of mojo2's native code is located in Cerberus/targets/ ?
 
does that mean that all of mojo2's native code is located in Cerberus/targets/ ?
No. Look at the Mojo2 module sources and what it imports.
 
Thanks. Each module has an entry sourcecode file with the same name as their folder? Where can I find more information how to create modules of my own?
 
Nice! There was no problem while compiling Cerberus from Github, both macOS and Linux went flawlessly.
To be able to add extensions will be a gamechanger when it comes to trying out new exciting things.

After compiling Cerberus I was surprised that the actual game takes merly 6sec to compile while macOS takes 12 sec.
 
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